A Day in the Life (aDitL) is a dialogue-based adventure game &&|| simulative experience where you play as a high school student exploring the strange and changing world of Kamusta High School.
ADitL devVlog: Green World
Amanda Dittami, Creative Director, Lead Game Designer & Artist, & ++ of A Day in the Life, speaks to inspirations, logic, accidents and more that led to the proof of concept for the Location Green World from the Kamusta High School Universe!
A Day in the Life takes inspiration from real stories by high school youth living on the South Side of Chicago. Before production of the game began we created a small workshop, involving the youth playing a narrative-based role-playing game based in high school, followed by open discussion on how the characters they created relate (or don’t relate) to their lives. The students and their stories have helped inspire the characters, themes, environment and more in the game.
To learn more about the workshops, visit Game Changer Chicago’s tumblr to read a blog post by Lead Game Designer & Artist Amanda Dittami.